Civilization |
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Unique Units |
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Unique Differences |
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Aztecs
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Jaguar Warrior
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- Unique Technology: Garland Wars (+4 infantry attack)
- Team Bonus: Relics +33% gold
- Start with Eagle Warrior, not Scout Cavalry
- Villagers carry +5
- All military units created 15% faster
- Monks +5 HP for each Monastery technology
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Britons
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Longbowman
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- Unique Technology: Yeomen (+1 foot archer range; +2 tower attack)
- Team Bonus: Archery Ranges 20% faster
- Town Centers cost 50% less wood in Castle Age
- Foot archers +1 range Castle Age
- Foot archers +2 range Imperial Age
- Shepherds work 25% faster
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Byzantines
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Cataphract
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- Unique Technology: Logistica (Cataphracts cause trample damage)
- Team Bonus: Monks +50% heal speed
- Buildings +10% HPs, Dark Age
- Buildings +20% HPs, Feudal Age
- Buildings +30% HPs, Castle Age
- Buildings +40% HPs, Imperial Age
- Camels cost -25%
- Skirmishers cost -25%
- Pikemen cost -25%
- Fire ships +20% attack
- Advance to Imperial Age costs -33%
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Celts
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Woad Raider
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- Unique Technology: Furor Celtica (+50% HP Siege Workshop units)
- Team Bonus: Siege Workshops 20% faster
- Infantry move 15% faster
- Lumberjacks work 15% faster
- Siege weapons fire 20% faster
- Sheep not converted if in Celt unit's LOS
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Chinese
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Chu Ko Nu
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- Unique Technology: Rocketry (+2 Chu Ko Nu pierce attack, +4 scorpions)
- Team Bonus: Farms +45 food
- Start +3 villagers
- Start -150 food
- Start -50 wood
- Technologies cost -10% Feudal Age
- Technologies cost -15% Castle Age
- Technologies cost -20% Imperial Age
- Town Centers support 10 population
- Demolition ships +50% HP
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Franks
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Throwing Axeman
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- Unique Technology: Bearded Axe (+1 Throwing Axemen range)
- Team Bonus: Knights +2 LOS
- Knights +20% HP
- Castles cost -25%
- Farm upgrades free
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Goths
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Huskarl
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- Unique Technologies: Anarchy (Create Huskarls at Barracks);
Perfusion (Barracks units created 50% faster)
- Team Bonus: Barracks 20% faster
- Infantry cost -10% Feudal Age
- Infantry cost -15% Castle Age
- Infantry cost -25% Imperial Age
- Infantry +1 attack vs. buildings
- Villagers +5 attack vs wild boar
- Villagers carry +15 meat
- +10 population Imperial Age
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Huns
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Tarkan
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- Unique Technologies: Atheism (+100 years Wonder/Relic victory time; -50% Spies/Treason cost)
- Team Bonus: Stable 20% faster
- Don’t need Houses
- start -100 wood
- Cavalry Archers cost -25% Castle Age
- Cavalry Archers cost -30% Imperial Age
- Trebuchets +30% accuracy
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Japanese
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Samurai
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- Unique Technologies: Kataparuto (Trebuchets fire, pack/unpack faster)
- Team Bonus: Galleys +50% LOS
- Fishing Ships 2X HP
- Fishing Ships +2P armor
- Fishing Ships +5% work rate Dark Age
- Fishing Ships +10% work rate Feudal Age
- Fishing Ships +15% work rate Castle Age
- Fishing Ships +20% work rate Imperial Age
- Mills cost -50%
- Mining Camps cost -50%
- Lumber Camps cost -50%
- Infantry attack 10% faster Feudal Age
- Infantry attack 15% faster Castle Age
- Infantry attack 25% faster Imperial Age
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Koreans
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War Wagon
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Turtle Ship
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- Unique Technologies: Shinkichon (+2 range Mangonels, onagers)
- Team Bonus: Mangonels, onagers +1 range
- Villagers +2 LOS
- Stone miners work 20% faster
- Tower upgrades free (Bombard Tower requires Chemistry)
- Towers range +1 Castle Age, +1 Imperial Age (for +2 total)
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Mayans
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Plumed Archer
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- Unique Technologies: El Dorado (+40 Eagle Warrior HP)
- Team Bonus: Walls cost -50%
- Start with +1 villager
- Start with Eagle Warrior (not Scout Cavalry)
- Start -50 food
- Resources last 20% longer
- Archery Range units cost -10% Feudal Age
- Archery Range units cost -20% Castle Age
- Archery Range units cost -30% Imperial Age
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Mongols
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Mangudai
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- Unique Technologies: Drill (Siege Workshop units move 50% faster)
- Team Bonus: Scout Cavalry/Light Cavalry +2 LOS
- Cavalry archers fire 20% faster
- Light Cavalry +30% HP
- Hunters work 50% faster
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Persians
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War Elephant
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- Unique Technologies: Mahouts (+30% War Elephant speed)
- Team Bonus: Knights +2 attack vs. archers
- Start +50 wood
- Start +50 food
- Town Center 2X HP
- Dock 2X HP
- Work rate +10% Feudal Age
- Work rate +15% Castle Age
- Work rate +20% Imperial Age
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Saracens
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Mameluke
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- Unique Technologies: Zealotry (+30 camel, Mameluke HP)
- Team Bonus: Foot archers +1 attack vs. buildings
- Market trade cost only 5%
- Transport Ships 2X HP
- Transport Ships 2X carrying capacity
- Galleys attack 20% faster
- Cavalry archers +3 attack vs. buildings
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Spanish
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Conquistador
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Missionary
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- Unique Technologies: Supremacy (Villager combat skills increased)
- Team Bonus: Trade Cart, Trade Cog return +33% gold
- Builders work 30% faster (except on Wonders)
- Blacksmith upgrades don’t cost gold
- Cannon Galleons benefit from Ballistics (fire faster, more accurately)
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Teutons
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Teutonic Knight
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- Unique Technologies: Crenellations (+3 Castle range; garrisoned infantry fire arrows)
- Team Bonus: Units more resistent to conversion
- Monks heal from 2X as far
- Towers garrison 2X units
- Towers fire 2X arrow/unit
- Murder holdes free
- Farms cost -33%
- Town Center +2 attack
- Town Center +5 LOS
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Turks
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Janissary
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- Unique Technologies: Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons)
- Team Bonus: Gunpowder units train 20% faster
- Gunpowder units +25% HP
- Researching gunpowder technologies costs -50%
- Gold miners work 15% faster
- Chemistry free
- Light Cavalry upgrade free
- Hussar upgrade free
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Vikings
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Longboat
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Berserk
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- Unique Technologies: Berserkergang (Berserks regenerate faster)
- Team Bonus: Docks cost -25%
- Warships cost -20%
- Infantry +10% HP Feudal Age
- Infantry +15% HP Castle Age
- Infantry +20% HP Imperial Age
- Wheelbarrow free
- Hand Cart free
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